Zero Sum Games
In a zero-sum game, there are a finite number of pieces. You can’t win without me losing or tying and vice versa. It’s big in game theory, it’s big in political rhetoric (in such a way as to declare compromise impossible), it comes up in economics.
Let me give an example: there are 24 hours in a day. Let’s say I split my time between sleeping, eating, housework (including cooking), work, research, relaxing, spending time with my wife, and spending time with friends. I mean, let’s just say.
The more time I spend sleeping, the less time I have to do everything else. Yet at a certain optimized point, the amount of sleep that I get means that I perform the other time-events better. If I get less than six and a half hours of sleep over an extended period of time, I’ll slowly begin to fall apart. It’s something I test periodically (on purpose and by accident alike). Still holds true.
My work these days is writing. The whats and whys (maybe even the hows) will be for another post, but the reason it’s relevant here is that – as much as I want to be posting on here more – it’s more writing.
It’s not even that I’m sick of writing and once I’m done with one batch I don’t want to do another. It is that when I’m writing pretty much all I want to be doing is working on my stories. And that there are only so many hours in the day.
But here I am, trying again. Up and at’em.
And by the way, if you don’t know me on Facebook or follow me on Twitter – get ready for post on here regarding Motionary Comics 2.0 – April 29 at Moct Bar in Milwaukee. It will rock your world.